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	<title>Comments on: Interview with Leonard Lin, Tyler Projects and BattleStations 2 Years Later</title>
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	<link>http://sgentrepreneurs.com/interviews/2009/02/25/interview-with-leonard-lin-tyler-projects-and-battlestations-2-years-later/</link>
	<description>Get to know Asia. The Singapore entrepreneurship scene.</description>
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		<title>By: mongolhead</title>
		<link>http://sgentrepreneurs.com/interviews/2009/02/25/interview-with-leonard-lin-tyler-projects-and-battlestations-2-years-later/comment-page-1/#comment-129392</link>
		<dc:creator>mongolhead</dc:creator>
		<pubDate>Sat, 27 Feb 2010 01:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://sgentrepreneurs.com/?p=3512#comment-129392</guid>
		<description>I think The link is not working here... so I just dictate it.... here&#039;s my website &lt;a href=&quot;http://www.mongolhead.webs.com&quot; rel=&quot;nofollow&quot;&gt;www.mongolhead.webs.com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I think The link is not working here&#8230; so I just dictate it&#8230;. here&#39;s my website <a href="http://www.mongolhead.webs.com" onclick="javascript:pageTracker._trackPageview('/outbound/comment/http://www.mongolhead.webs.com');" rel="nofollow">http://www.mongolhead.webs.com</a></p>
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		<title>By: mongolhead</title>
		<link>http://sgentrepreneurs.com/interviews/2009/02/25/interview-with-leonard-lin-tyler-projects-and-battlestations-2-years-later/comment-page-1/#comment-129393</link>
		<dc:creator>mongolhead</dc:creator>
		<pubDate>Sat, 27 Feb 2010 01:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://sgentrepreneurs.com/?p=3512#comment-129393</guid>
		<description>Asa BS player also.. I found it sooooo!!! addicting.. in fact I made a website to make new players to have good start... you can also visit it &lt;a href=www.mongolhead.webs.com rel=&quot;nofollow&quot;&gt;My Site&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Asa BS player also.. I found it sooooo!!! addicting.. in fact I made a website to make new players to have good start&#8230; you can also visit it <a href=www.mongolhead.webs.com rel="nofollow">My Site</a></p>
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		<title>By: Jimmy Gui</title>
		<link>http://sgentrepreneurs.com/interviews/2009/02/25/interview-with-leonard-lin-tyler-projects-and-battlestations-2-years-later/comment-page-1/#comment-127405</link>
		<dc:creator>Jimmy Gui</dc:creator>
		<pubDate>Tue, 14 Jul 2009 15:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://sgentrepreneurs.com/?p=3512#comment-127405</guid>
		<description>Hey Leornard and all the other commentors,

To uzyn:  As a BS player I have followed Tyler Projects from facebook to friendster and now even to Myspace.  To answer your question about why I think it hasn&#039;t been profitable on FS is because the user interface of FS is not as friendly as FB or even MS.  FS in general was harder to operate ie. adding friends for crew and even accessing Clan Groups on the FS group lists.


I think Leornard&#039;s idea of lowering the minimum package for ochoes and maybe lowering some prices on items is a great idea.  I think I might actually have to start buying them.  BS is extremely addicting and because of ochoes some of the people who have been playing for years are falling behind in terms of how high they are in level and I&#039;m one of those people.  I started playing in December of 2007 where the ships still looked like pictures out of a children&#039;s book and yet after about 2 years of playing I am still onyl at lvl 118, about 20 lvls lower than the leader on BS.  
Being the best at the game is a great incentive for people to pay for ocho coins, and I definitely think lowering the monetary value of the virtual goods will create a more stable foundation for the Tyler Projects.

BTW  I&#039;m looking forward to teh mega update 2, can you maybe give me some hints as to what it includes?</description>
		<content:encoded><![CDATA[<p>Hey Leornard and all the other commentors,</p>
<p>To uzyn:  As a BS player I have followed Tyler Projects from facebook to friendster and now even to Myspace.  To answer your question about why I think it hasn&#8217;t been profitable on FS is because the user interface of FS is not as friendly as FB or even MS.  FS in general was harder to operate ie. adding friends for crew and even accessing Clan Groups on the FS group lists.</p>
<p>I think Leornard&#8217;s idea of lowering the minimum package for ochoes and maybe lowering some prices on items is a great idea.  I think I might actually have to start buying them.  BS is extremely addicting and because of ochoes some of the people who have been playing for years are falling behind in terms of how high they are in level and I&#8217;m one of those people.  I started playing in December of 2007 where the ships still looked like pictures out of a children&#8217;s book and yet after about 2 years of playing I am still onyl at lvl 118, about 20 lvls lower than the leader on BS.<br />
Being the best at the game is a great incentive for people to pay for ocho coins, and I definitely think lowering the monetary value of the virtual goods will create a more stable foundation for the Tyler Projects.</p>
<p>BTW  I&#8217;m looking forward to teh mega update 2, can you maybe give me some hints as to what it includes?</p>
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		<title>By: How To Handle Negative Media Coverage : Singapore Entrepreneurs</title>
		<link>http://sgentrepreneurs.com/interviews/2009/02/25/interview-with-leonard-lin-tyler-projects-and-battlestations-2-years-later/comment-page-1/#comment-121082</link>
		<dc:creator>How To Handle Negative Media Coverage : Singapore Entrepreneurs</dc:creator>
		<pubDate>Wed, 18 Mar 2009 17:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://sgentrepreneurs.com/?p=3512#comment-121082</guid>
		<description>[...] Lin has been making waves with his very popular game, BattleStations and has even been interviewed twice by us. Recently, he suffered a possible case of media coverage gone [...]</description>
		<content:encoded><![CDATA[<p>[...] Lin has been making waves with his very popular game, BattleStations and has even been interviewed twice by us. Recently, he suffered a possible case of media coverage gone [...]</p>
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		<title>By: uzyn</title>
		<link>http://sgentrepreneurs.com/interviews/2009/02/25/interview-with-leonard-lin-tyler-projects-and-battlestations-2-years-later/comment-page-1/#comment-120899</link>
		<dc:creator>uzyn</dc:creator>
		<pubDate>Mon, 02 Mar 2009 09:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://sgentrepreneurs.com/?p=3512#comment-120899</guid>
		<description>Thanks for the great interview.

Just wondering, have you guys researched or speculated on why the game&#039;s not doing as well on friendster? Is it because it is still not as popular there as on Facebook or is it due to the difference of how a Facebook/Friendster user use the site?</description>
		<content:encoded><![CDATA[<p>Thanks for the great interview.</p>
<p>Just wondering, have you guys researched or speculated on why the game&#8217;s not doing as well on friendster? Is it because it is still not as popular there as on Facebook or is it due to the difference of how a Facebook/Friendster user use the site?</p>
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		<title>By: The Shenton Times &#187; Blog Archive &#187; SGEntrepreneur Interviews Tyler Project&#8217;s Leonard Lin</title>
		<link>http://sgentrepreneurs.com/interviews/2009/02/25/interview-with-leonard-lin-tyler-projects-and-battlestations-2-years-later/comment-page-1/#comment-120879</link>
		<dc:creator>The Shenton Times &#187; Blog Archive &#187; SGEntrepreneur Interviews Tyler Project&#8217;s Leonard Lin</dc:creator>
		<pubDate>Sat, 28 Feb 2009 09:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://sgentrepreneurs.com/?p=3512#comment-120879</guid>
		<description>[...] guys over at SGEntrepreneur, has done a follow-up interview with Mr Leonard Lin, co-founder of Tyler Projects and got a quick update on what he and his scurvy [...]</description>
		<content:encoded><![CDATA[<p>[...] guys over at SGEntrepreneur, has done a follow-up interview with Mr Leonard Lin, co-founder of Tyler Projects and got a quick update on what he and his scurvy [...]</p>
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