Rockmoon‘s battle against worksheets continues in Thailand. The Singapore startup, which has created a platform that lets anyone create interactive educational games for student field trips, has scored a partnership with Chiang Mai University’s Knowledge and Innovation Center to create a technology learning hub.
The new center, which is called THINK (acronym for Technology Hub for Innovation & Knowledge), aims to find ways to incorporate ICT into children’s education and assist schools in piloting these technologies.
Rockmoon kickstarted the new intiative by holding a mobile learning seminar and Chiang Mai Zoo iTrail competition on 30 November. About 100 primary school students participated in the competition, where they used the company’s Trail Shuttle iPad app to answer quizzes, take photos and videos, and explore its augmented reality features.
The company says that this is the first time mobile technology has been used on such scale in a field trip in Chiang Mai. It hopes that through this partnership, more doors will open for its platform to be adopted as a tool for education and learning among students in Thailand.
Read: Trail Shuttle lets students create their own interactive learning trails
Minister-of-State Teo Ser Luck listens as students pitch their idea to him. Photo: Terence Lee
ACE, a private-public organization promoting entrepreneurship in Singapore, has unveiled recommendations for a structured entrepreneurial education program in schools. It will be implemented in secondary schools, junior colleges, polytechnics, and Institute of Technical Education (ITEs) colleges.
Broadly speaking, the new program, which will cost the government SGD15M (USD12.3M), combines theory with mentorship and hands-on experience. Internships will be a big part of it too.
The program will be implemented within 6 to 9 months’ time in nine secondary schools. These institutions were picked because they were either a part of YES! Schools, or already have entrepreneurial programs in place. The program will then be extended to junior colleges, polytechnics and ITEs later on. Read more
It seems that online marketplaces are all the rage in the startup scene these days. Just yesterday, I wrote about ZupaDo, a social network that connects hair stylists to potential customers. Today, I want to tell you about another one: Kezaar, a skills marketplace based in Singapore where learners can find sharers.
Startups like Kezaar all aim to do one thing very well: Make it convenient for anyone with a skill to set up a class, get students online, and collect payment. It’s especially useful for those who want to embark on a freelance teaching career, but don’t know how or aren’t willing to create their own online presence from scratch.
While we can argue that it also serves as a one-stop shop for learners — I’m not too convinced that is as important a value proposition, at least not at the initial stage. Read more
Tangible Idea, a mobile development team from Korea, has launched Meeple, a mobile app that aims to provide mentoring services to those who are in dire need of academic and personal help.
Unveiled in January this year, it connects middle and high school students to university students in Korea.
Meeple involves two kinds of users. The first group are the mentees – middle and high school students who are unable to seek proper assistance from their peers and teachers. The app enables them to communicate with college and university students.
The other group are the mentors – these are tertiary students from college and university who have gone through secondary school and are able to attend to the mentee’s problems. Read more
As a student, I used to remember visiting places like the Singapore Science Centre where I would be given worksheets to do as part of a learning trail.
Many of us would scarcely bother with the worksheets — since filling in the blanks wasn’t exactly our idea of fun. Read more
Having always been a LEGO fan, Bjorn Lee can now count visiting toy stores and revisiting aspects of his childhood as part of his work. Together with co-founders Jarrold Ong and Fadly Mahdar, he just announced the seed round raise of their new mobile learning game platform for kids, Stickery, whose mission is to “make mobile games that are not just fun for kids, but useful for parents.”
Stickery’s USD 325K seed round consists of Google Ventures, 500 Startups and several strategic investors from the United States, Europe and Asia. This also coincides with the launch of the game: “Mermaid Waters: Adventures of Hana & Cory” (iTunes) for iOS. This game is the first of a serialized adventure and learning platform for preschool children and their parents.
Both Bjorn and Jarrold are old friends and ex-schoolmates of mine from the Stanford-NUS Overseas College program so it was exciting to speak to them again on this new venture of theirs. Here we have a mini Q&A with Bjorn, CEO of Stickery. Read more
Using social media platforms such as Facebook and Twitter to conduct lessons and interact with students sounds very progressive on paper but how can you tell whether they are paying attention to you? If you are a teacher facing this challenge, good news: help is at hand. Read more
Other than the food and beverages industry, education is one of the hot areas in Singapore given it’s aim to become an education hub for the region. How about running a school for kids between six months old and six years old? It may sound impossible, but Simran Kaur, founder of Stage and Such found a niche in the education sector with her company, Stage and Such. We interviewed her on what inspired her to set up Stage & Such, why the company offers services for a niche market and her thoughts on the education industry in Singapore. Read more